Friday, December 10, 2010

Bloggo Fiveo

Reflecting on the various technologies / software we have explored this semester, pick the three (3) that will most effectively help you create a learner-centered classroom where students would be actively engaged this their learning. At the beginning of your final blog entry mention the content area and the age level of the students with whom you intend to work.
Briefly explain how you would integrate these choices into your teaching and your future students' learning.
As I mentioned numerous times throughout the semester, not every technology is appropriate for every learning situation. As such, which technologies/software are not appropriate for your content area and/or student level. (Discuss at least one.)



I'm hoping to teach fine art in the high school level, and I had a really hard time with this class.  Art is so much a studio based class, so many of the technologies we discussed in class I found very difficult to create lessons around them.  Luckily, art has been made for thousands of years, so most of my lessons had to do with art history.  I think that an interactive whiteboard, newsletters and PowerPoint games could really have a place in my future classrooms. 
I would use concept maps on an interactive whiteboard to help show the progression of art and how it has changed over the centuries. 
I think a newsletter would be a more interesting way of doing a research paper.  It could get kids to research and learn about artists, and it would stimulate the students because it wouldn't be a normal paper.  It would have pictures and graphs and hopefully engage the kids. 
A PowerPoint style game would be a good way to test the students' knowledge in a way that isn't a sit-down test.  I would use it as a study tool.  Hopefully, the students would get into the sense of competition and be more interested in learning.
One technology that I really couldn't see in my future classroom was using excel.  Excel seems so connected with numbers and. in my opinion, art is more about emotion and visuals, and numbers are about as far from that as you can get.  I'm sure Excel could have a place in an art classroom, but right now I can't see it.

Saturday, December 4, 2010

Blog Number Four

After exploring outside of class the following Emerging Technologies: a) Games, b) Interactive Whiteboard Activities, c) Simulations/Role Playing, & d) Virtual Reality/ Worlds, discuss whether or not you see a use for each of these four technologies. Then, pick two different, specific activities (a game, a simulation, an interactive whiteboard activity, or a Virtual Reality or World) and discuss in detail how it engages students in their own learning.


       Technologies can be a great tool in the classroom, but I am often sceptical on whether or not every technology has a place in a classroom.  I probably feel that way because I am a high school art education major and I find it difficult to integrate technology into a classroom that is predominantly a studio based class.  However, I do see how an interactive whiteboard and games could be useful in the classroom. 
            An interactive whiteboard could allow the students to be a part of their own learning by having the students interact with what they are learning more so than photograph slides or reading from a textbook.  Instead of hearing or seeing what the teacher is talking about, they can decide for themselves whether or not a work of art is what the teacher is saying.  
         I also think games could be an important tool in a classroom.  I'd probably use it mostly with an art history lesson where I'd put the student in groups.  That way they could discuss the answer with each other and hopefully the students could basically teach each other if a conflict of answers arises.  I think putting the students into groups would provoke a sense of competition which would hopefully get the students more interested in their own learning.

Saturday, November 6, 2010

Blog post number thrizee!

a) In what way (s) does Digital Nation depict digital technology as beneficial to teaching and learning?
b) In what way (s) does Digital Nation depict digital technology as detrimental to teaching and learning?
(For both of the above questions, cite or refer to, a specific example or examples to support your conclusions.)
c) What are your overall conclusions regarding digital technology and its impact on teaching and learning?


A) Digital Nation showed that teaching with technology and gfames can be beneficial.  It worked to help get a school out of chaos and ruin.  Some kids learn better by doing than just hearing.  Games and technology can help kids do things and take part in their own education.  Instead of sitting along for the ride, they can help drive the car.
B) Sitting in class, no matter what class, I see people distracting themselves from learning with their cell phones or labtops.  Social networking, games and websites are the first things that come to mind.  I try to distract myself as little as possible, but I have been guilty from time to time. In my experience, I'd agree with how the researchers said multitasking doesn't go nearly as well as you think it is.  I've been asked by people who were on facebook what the teacher said but I was reading about MC Escher, so I missed out too.  It happens and there seems to be little teachers can do.  You can ban computers in the classroom, but so many phones have internet access, so the ban sometimes acheives very little.
C)Going into art education, I see technology having less of a role in the classroom compared to some other classes.  If you have to paint something with watercolors, there is little a computer can help you with where experiencing it yourself couldn't do better.  There is art made by computers, and that would have a lot of technology, but some things are better done by hand.  Art, seems to me, to be fighting the invasion of technology as best as it can but resistance if futile.  There will always be some things in art that technology cannot take away but there are things concerning digital art that the computer hass its place. 

TDP

Wednesday, September 29, 2010

Blog post Numero Two.

Tell us the level of students with whom you plan on teaching as well as your content area or the content area you have chosen for the newsletter. Tell us the standard you are working with. Then, describe the benchmark and/or grade level indicators you were working with on the Newsletter assignment.
Most importantly, reflect on how your newsletter activity represents a learner-centered activity where your future students (on their own or with younger children, working with the teacher) would be able to construct meaning regarding the benchmark or grade level indicators by using the technology of word processing.



I'd like to teach high school art.  The standard I chose was "Connections, Relationships, and Applications.  The grade level indicator is "survey various art theories or movements and make a presentation to explain one of them."

I think this ativity would be very good for future students.  It'd teach them about Word, and art theories/movements.  They'd learn a lot of how to use word by actually using it, and they'd have to research an art movement, and basically teach it to other students and parents.  To me, this seems like a perfect engine for learning, in this case at least.  Each student had to construct their own knowledge of the movement and of Word.  And because it teaches others, they'd retain a lot more than if they were lectured on the movement.  It's the bottom of the learning pyrimid and constructivism side by side, like a crime fighting duo.

Friday, September 3, 2010

Eptp Blog #1

I think wikipedia is both a blessing and a burden.  It is a blessing because it's intentions are good and when those intentions are fallowed though, wikipedia is a good collection of knowledge.  but it can be a burden because where there is the option to post whatever you'd like, then there will always be vandalism. 

Even with all attempts at security, there will always be the "facts" that fall through the cracks.  For instance, my comp I teacher, as a demonstration against wikipedia, put edited the page for some date; saying that a queen of Persia named after her friend was born on that date long ago.  My teacher said it was on the site for nearly six months before it was taken down.  I feel like if you're subtle enough and clever enough, you could pass lies off as facts. 

I do think that the pages that have citations at the bottom are good.  The wikipedia page might not be a credible source but the links to other pages and articles might be. I know a college librarian who, when she needs to write a paper, will actually start by going to wikipedia and going to those external sources. 

I don't feel like wikipedia should be a main source for information on a school paper, but if you want to know the discography for some band then go for it.  With matters of school, I think wikipedia should be used more as a gateway to other sources than as a source itself.